This week we got into lighting and different types of light, how they can be altered through their variables and how to essentially pull these attributes into code. I was able to follow Antoines’ uploaded content on how to rig a the directional light and make somewhat of a sunset which was fun and aesthetically pleasing, especially when you fine tweaked everything and got the light just right. I also started testing out my ability to animate here
Getting my character from maximo was straight foward however getting their textures mapped was not- For some reason did not think that this “naked” character had any textures or materials at all and I would have to re-download them however communicating with Anne that the materials had for certain already downloaded and what I needed to do was Extract Materials from the Inspector of my character.
Through coding the rotation of the directional light, I saw the real relevance of public variables. This enabled categories of the x,y,z positions to be altered through the unity platform itself. Logically you are listing components used, when to run them and how many times to run them. There are an infinite amount of variables that work within this frame but the frame from what I gather consistently stays the same. I feel a bit of confidence knowing this frame fact as coding still seems a bit scary but also extremely logical.
