Going into week three of Intro to VR, I started to solidify the purpose of Unity and its application in relation to our final project. Making a connection to our groups’ Padlet layout of ‘Who Stole the Cookie from the Cookie Jar” to applying image targets (pictures of cookie monster and the gang) into Unity, brought a “to life” component to something that just started off as a simple idea. What that took in relation to time and figuring out the Unity program however was not as quick as I am writing this paragraph now. There was a lot of back and forth for me to understand many small details needed to happen first, just for the image target to appear. For example, getting a License Key from Vuforia(whic is a package (which im still confused at what that really is)) copying that link and pasting it into the Unity application and then uploading; selecting the input camera ect. These details still seem a bit overwhelming to me, but I know it’s from a place of inexperience. Unity crashing on my computer during this period, also did not help my frustrations, but it did add a level of practice and patients *.
